Notable Settlements: None unlocked
Ruler: The Castan Trade Corporation.
Languages: Common (aka Castan Vulgar), Archaic
Lloegren is a broken country, littered with ruin and rot. Its people conduct their business with a fervour born from a sense of forgotten glories, as if trying to replace a thing they have never known. Once rich with industry and laced with canals, the secrets required to maintain either have largely been lost to time and an unknown catastrophe. Its mysteries are written into crumbling gothic architecture, broken statues and gargoyles, and a psyche that is clearly trying to heal and scab from some huge, repressed, horror. Almost universally human, the Lloegren populace is one of the most openly racist of any in Midgard, with a deep suspicion of Halflings, Gnomes tolerated only for their skill (but barely even seen outside of Lloegren), Orcs confronted with stereotypes and fear, and all things Elvish treated with outright hostility. Conservative in all things but architecture, ‘showy’ magic is looked down upon. The Lloegren consider artifice to only be valid when accompanied by hard work and industry.
Casta itself is an ancient city, somewhere in the realm of a thousand years old. It is organised as a wheel, with water channeled into the city through a series of reservoirs to the south, before being guided around the circle by canals and gates to each of the quarters and eighths that once made up the settlement. Having declined and rotted through the malaise that grips the inhabitants, the city’s original layout has drifted into the following districts, organised by compass point:
0-2 Open halls, a market district
2-3 Earth, guards and military
3-6 The Slide, sprawling fallen housing
6-7 Air, civilian, suburban
7-9 The Ashes, entertainment, metal-work, minor masonry, and lesser magics
9-11 The Mists, merchant-nobility and higher magics
11-12/0 Water, civil engineering.
Water flows through the whole edifice, telling residents the time via canal level, triggering lights in the inner night-side ring (but not the outer day-side), and finally flowing into the hub, and the central spire that gives Casta its second form of clock. Or it should. History has broken selected flood gates, and now the Halls flood from time to time, the Ashes are subject to occasional drought, and the Mists employ magic and aqueducts to route water backwards to their homes. What is left vanishes beneath the now broken spire into workings that have been sealed off against idle intrusion. Despite the overall ruin that typifies Casta, both Nightside and Dayside are still guarded by an active, inhuman, defense mechanism. Acting on a set of rules and regulations that have been carefully documented from active observation, the gargoyles and statues of the city will eagerly animate to punish any perceived infraction. Their magic is old, misunderstood, and sometimes unreliable, but once triggered the statues themselves are relentless. Only in the Shades, a spotty no-mans land of destroyed masonry, warren-like avenues, and broken sight-lines, tucked between Nightside and Dayside, does full-blown criminality prosper.
Castans are not governed, so much as employed. A number of mercantile factions claim temporal power within the city (and indeed, across Lloegren), and they are constantly fluctuating in terms of relative power. At present a number of empowered companies exist, including The Castan Trade Corporation (a rough governance analogue), Titan Shipping (which deals with extra-national trade), Earth Clade (a rapidly expanding military organisation) and The Mex (waste disposal). They are not un-opposed, however. The Construct Rebellion and The Fae Contingent both attempt to hinder and harm the current halls of power, with the former consisting of a civic revolutionary body almost entirely powered by liberated constructs, golemists, and gnomes, and the second of a para-military terrorist organisation that aims to halt the border war with Cymraeg. Despite the complete lack of worship to be found in Lloegren, of late a further organisation has been seen upon the streets, un-named, unknown, but dressed like hooded monks. Their aims are far from clear.
Outside of Lloegren, Castans are themselves treated with the suspicion they thrust upon others. Those who travel are often rich, but have a reputation for devious trading and legal wrangling that verges upon theft. Many merchants insist on the presence of a Dwarven architect when confronted with Castan capitalism. Dalriadans have a complex relationship with Casta, due to the constant interference that the latter have forced upon the former. Lines of support and antagonism are blurred, seasonal, and difficult to navigate unless the Itani are involved. Lloegren traders have visited numerous injustices upon the Itani, are seen as the reason for Dalriadan corruption, and are often shunned or even murdered after very little provocation.