Having inherited a house in the wealthy townships surrounding Lutetia, our merry band of adventurers have set off to recover the missing contents, a treasure trove supposedly carried off by orcs some weeks ago. The motivation behind such a southerly incursion, and the purpose in looting only the one household have both so far remained a mystery, but as the party track the offenders further and further north it is clear that something other than ambition is directing the Goblinoids of Norga. A black and angering madness has slowly descended upon the greenskin tribes and in its wake lies the threat of war.
Now well within the icy grasp of the North, our explorers have found themselves as witnesses to the burning remains of Goodland. The town has been utterly over-run by orcs, its holy icon stolen, its residents slain almost to a man, and as daylight creeps into the streets, the invaders have begun to sing a twisted and backward chant. Once in the service of Arghurosh, a brutally savage Orog tactician, they have been claimed by a deeper darkness, as Goodland itself has been.
Somewhere amongst the wreckage stalks Arena, pinned to the shadows by both the coming dawn and her own memory, a spirit of murderous vengeance upon her. In time the orcs will inevitably discover this little death. It is the only time Arena has unless Elowen can yet again evade the Maw of the Wolf.
On the hill above Goodland, Kafu keeps his own dangerous company. Arghurosh himself remains clear of lunacy, for now, and may hold essential information on his kin, a place to hide, and the loot that is rightfully theirs. Largely devoid of sorcerous might or mystical healing, Kafu can only hope that his charm is enough to keep him alive.